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Esperienze

  • project cull

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  • Zaffiro Chiuso

    un gioco di serrature blu basato sul lavoro di squadra e cercare di essere egoista ti farà fallire, ti consiglio di non inseguire la palla e credere nei tuoi compagni di squadra. controlli: Q/B(console) - placcata F/L3(console) - corsa Q/B(console) subito dopo il tiro se non è l'ultimo con la palla - super placcata E/Y(console) sul terreno senza palla - blocco di passo E/Y(console) in aria senza palla - testa T/DpadLeft(console) - colpo alla spalla R/DpadRight(console) - fischio/passaggio rapido E/Y(console) con palla - dribble G/DpadDown(console) - flusso DpadUp(console) - shiftlock per favore leggi le informazioni generali nel gioco (e sì, questo è principalmente un progetto solista, ci sono alcune persone che mi aiutano ma la maggior parte delle cose nel gioco sono fatte interamente da me) alcuni ost nel gioco sono fatti da "MicelTheGuy" ps. non posso cambiare il prezzo dei server privati per 2 mesi a causa di roblox il gioco ha iniziato lo sviluppo il 13 settembre

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  • end of the road

    side project q to unlock mouse r to parry inspired by: contagious revival (don't ask), scp cb

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  • Gioco di combattimento di abnormità: riformato

    benvenuto a afg: riformato, questo è un remake completo di normal afg che viene visualizzato sul mio profilo, il motivo per cui ho deciso di rifare il gioco è perché quando l'ho giocato con il mio amico era un completo pasticcio questo è un gioco ispirato ai campi di battaglia (e ispirato a campi di battaglia alternativi un po ') controlli: Q + A\D\S - corsa Q + niente o W - dash frontale F - blocco F poco prima di essere colpito - parry (afferra solo per la macchia) M1 - attacchi leggeri (fino a tre) 1, 2, 3, 4 - mosse T - ult distruzione ispirata agli scherzi di jujutsu sistema di rimbalzo ispirato a campi di battaglia alternativi sistema di combattimento ispirato ai campi di battaglia più forti mappa ispirata alle vecchie città russe e un po 'della mia immaginazione, anche se dovrebbe essere nella dimensione "dopo la morte," che è praticamente una delle dimensioni dell'aldilà nell'universo delle anomalie basato sull'universo "abnormality," che ho creato io stesso e su cui farò una serie è stato cancellato ma ha deciso di continuare a farlo

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  • prospettiva di lime [cancellata]

    "Allora, vuoi che interrompa questo laboratorio bizzarro? certo, ma ho bisogno di un sacco di soldi" premi r quando sei morto per rinascere una combinazione di: universo ultrakill, ghostrunner e abnormality un remake di prospettiva verde fatto al punto di una mappa di prova sistemi da aggiungere: tutte le macchine che volevo aggiungere sono state aggiunte sistemi attuali: wallrun (buggy), slide (buggy), ledge climbing\vaulting, teloswing (premere r sul punto ciano o nemico) gioco di smeraldo è stato cancellato molto tempo fa, ma non l'ho rilasciato al pubblico sul mio profilo, ho deciso di mettere il mio profilo a causa del passaggio a godot

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  • stolen will [cancelled]

    "tryna do somethig with horror now that im way more experienced" - originally, but then decided to make that into a remake of lime perspective, got cancelled due to moving to godot

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  • purpur perspective [cancelled]

    supposed to be something like dw and other stuff like that. got cancelled due to moving to godot

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  • below destination - ultimate edition

    "for me... below destination was kind of a mark of how much i progressed, it was my first full game and not just a test of a concept, it was the game i wanted to create, so then a while after i stopped working on it, i decided to do the same look at how much i progressed and remake it in reframed version, which took a lot of stuff from the original, now i decided to remake the original game again, and see how much i progressed as a developer again. below destination is something i hold very close to my heart, i had many memories with it, and lost friends and gained friend while making it, it was a saving grace from my failing grades in school, now i want to remake the game with a clear mind and everything sorted out, polishing out the game, making it just how i wanted originally, adding new ideas and erasing bad ones, i believe this will be my success." yeah so i cancelled it, but i thought "heck it" and im gonna keep making this

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  • blazing perspective [cancelled]

    supposed to dmc fangame, got cancelled due to moving to godot

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  • office of tapes

    "collect. the. tapes. horror game with a hardcore element gameplay inspired by cry of fear (one of my favorite games), go play it" cancelled due to moving to godot, never got to actually making a gameplay for this game

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  • abnormality fighting game

    Q + W - dash Q + A/D side dash Q + A/D (Emerald) bullet dodge F - block (Stain: F - after 0.3: normal block F - before 0.3: parry) H - ultimate M1 - light attack (up to 3) some characters have moves binded to other key instead of numbers, so please look for these moves instead of neglecting that, mirager currently has s + m1 as one of the combo extenders based on my universe battlegrounds-like not battlegrounds

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  • a place where i belong

    infine amount of infinite tall towers connected with small pathways, with no way to escape

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  • below destination: REFRAMED

    "kept you waiting huh?" a remake and reimagining of 'Below Destination' game about going through doors, its optimized for phones

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  • weird 2d horror game based off of gmod mod

    VERY broken multiplayer version: https://app.seirin.sbs/games/83937189158964/weird-2d-game-MULTIPLAYER

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  • weird 2d game MULTIPLAYER

    the original game was NOT intended for multipayer, hence why this game feels so weird, all players need to spawn BEFORE the player with menu starts the game, the killer ai is NOT meant for multiple people so it will act weird, teleporting killers will also be VERY weird in teleporting. my friend made me make it, and i will likely update it different to original game

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  • unknownmg revamp dev place

    note: added crit for greatsword (a buffed kick that goes through block and does not stun player if they try to parry it, only kicks them away with base damage) + now rage stim gamepass from the original game turned into inf heal stim with cooldown q: dash f: parry r: kick + if you kick player that tries to parry you: they will get stunned instead of getting thrown away and your kick cooldown will get nullified v: crit, mb's crit is just and improved parry with an endlag next thing im going for: implementing heal stims (not the infinite gamepass one) original version: https://app.seirin.sbs/games/15323769530/Unknown-melee-game-beta

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  • some battlegrounds thingy

    it has parry mechanic like in deepwoken sooooo this game currently has default random moveset, once im done with 8 basic and ultimate moves ill give players ability to create custom moveset C A T

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  • buckshot shenanigans

    this is VERY unfinished i will add items eventually requeries 2 players to play

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  • unknown hotline???

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  • campo di battaglia degli universi sconosciuti

    Battlegrounds gioco

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  • lost ones

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  • sotto la destinazione

    qualcosa di incompiuto di un gioco questo è un remake di un vecchio concept che ho fatto da qualche parte 2022/2023 i suoni della porta sono per lo più da un grido di paura

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  • project: FPS

    small first person test map is from toolbox cause i had no time to create a map currently weapons are not really responsive and i will try to do something about it also i dont know how to implement recoil issues im trying to fix: muzzle particles disconnecting from first person model (particles are from third person model) audio of shooting only sounding in one ear (again third person)

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  • fps test

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  • extreme

    this is supposed to be spinoff of "unknown melee game" little demo i made in my free time music by battlejuice inspired by ultrakill controls: dash: shift block: r inspect: q enemies: husk (basically filth from ultrakill) soldier swordsman katana user (improved swordsman) (on and also you are basically traped in last room)

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  • Unknown melee game [beta]

    this was not inspired by untitled melee game all these weapons in the game is made by me (exept models and sounds) the game currently has: metal bat, decimator, machete, knife, tomahawk (unfinished) this game is fighting game and currently unfinished, this game death animations was inspired by decaying winter THIS VERSION OF THE GAME IS DISCONTINUED, i will revamp the game fully and make this actually liable to enjoy (also holy hell do these old anims i made look bad, i reanimated the bat like 5 times) once the revamp is done ill release it as an update for this game revamp dev place: https://app.seirin.sbs/games/18539753731/unknownmg-revamp-dev-place

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  • isle weapon system test

    its fan made system credits to tim he made this system

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  • gioco dell'onda di combattimento della follia

    progetto ho iniziato qualche tempo fa e l'ho dimenticato, ora sono tornato a questo progetto e l'ho finito, dopo l'ondata 20 inizierà la pulizia quindi sì l'onda 20 è letteralmente la fine del gioco

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  • wave test game

    arcade-like game where you need to survive infinite amount of time also i made this because i learning how model cloning in roblox work update log: added bandage that heals 20 health points, added animations for medical items, added first person arms and character head turning to where camera is facing to do: original music, original models, more bosses, voice lines for bosses spawn

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  • frost vision goggles test

    for my isle like game, yea it will make fog go away on time wearing these goggles, its client sided so only player will see color correction and fog also goggles emit light when worn - google translator dont get me wrong i know english but im bad at it so yea

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  • dvd player

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  • your friends are become insane

    your friends are become insane and come to terminate them

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  • crocevia ma con i bot

    link per i bot di battaglia - https://web.roblox.com/library/6210188268/Battle-Bot e, cosa più importante, DIVERTITI

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  • broken desires

    horror game i did credits to mandela catalog warning: this game is not finished and by now all models is placeholders

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  • remake di horror.exe

    ho provato a ricreare l'horror.exe ma alla fine ho fatto la mia storia

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