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Fermer le saphir
un jeu de verrouillage bleu basé sur le travail d'équipe et les tentatives d'égoïsme vous feront échouer, je recommande de ne pas courir après le ballon et de croire en vos coéquipiers.
contrôles :
Q/B(console) - tacle
F/L3(console) - sprint
Q/B(console) juste après un sprint, si vous n'êtes pas le dernier avec le ballon - super plaquage
E/Y(console) sur le sol sans ballon - bloc de pas
E/Y(console) dans les airs sans ballon - tête
T/DpadLeft(console) - coup d'épaule
R/DpadRight(console) - siffler/passe rapide
E/Y(console) avec ballon - dribble
G/DpadDown(console) - flux
DpadUp(console) - verrouillage de vitesse
veuillez lire les informations générales dans le jeu (et oui, c'est principalement un projet solo, certaines personnes m'aident mais la plupart des éléments du jeu sont entièrement réalisés par moi)
certains ost du jeu sont fait par "MicelTheGuy"
ps. Je ne peux pas changer le prix des serveurs privés pendant 2 mois à cause de Roblox.
le jeu a commencé son développement le 13 septembre.
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end of the road
side project
q to unlock mouse
r to parry
inspired by: contagious revival (don't ask), scp cb
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Jeu de combat d'anormalité: Reformed
Bienvenue sur afg: reformé, c'est un remake complet de normal afg qui est affiché sur mon profil, la raison pour laquelle j'ai décidé de refaire le jeu est parce que quand je l'ai joué avec mon ami, c'était un gâchis complet
c'est un jeu inspiré des champs de bataille (et un peu inspiré par des champs de bataille alternatifs)
contrôles:
Q + A\D\S - tiret
Q + rien ou W - tiret avant
F - bloc
F juste avant d'être touché - parry (seulement pour la tache)
M1 - attaques légères (jusqu'à trois)
1, 2, 3, 4 - mouvements
T - ult
destruction inspirée par les manigances de jujutsu
système de rebond inspiré par des champs de bataille alternatifs
système de combat inspiré des champs de bataille les plus forts
carte inspirée par les anciennes villes de russia et mon imagination un peu, aussi il est censé être dans la dimension "après la mort" qui est à peu près l'une des dimensions de l'au-delà dans l'univers de l'anormalité
basé sur l'univers des "anomalies," que j'ai moi-même créé et sur lequel je vais faire une série animée
a été annulé mais a décidé de le faire
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perspective de chaux [annulée]
"Alors, tu veux que je perturbe ce laboratoire bizarre? Bien sûr, mais j'aurai besoin de beaucoup d'argent"
Appuyez sur r quand vous êtes mort pour réapparaître
une combinaison de: ultrakill, ghostrunner et univers d'anormalité
un remake de la perspective verte
fait au point d'une carte de test
systèmes à ajouter: tous les mécanismes que je voulais ajouter sont actuellement ajoutés
systèmes actuels: wallrun (buggy), slide (buggy), ledge climbing\vaulting, teloswing (appuyez sur r sur le point cyan ou ennemi)
jeu d'émeraude
a été annulé il y a longtemps, mais je n'ai pas publié au public sur mon profil, j'ai décidé de mettre mon profil en raison de mon déménagement à godot
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stolen will [cancelled]
"tryna do somethig with horror now that im way more experienced" - originally, but then decided to make that into a remake of lime perspective, got cancelled due to moving to godot
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purpur perspective [cancelled]
supposed to be something like dw and other stuff like that. got cancelled due to moving to godot
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below destination - ultimate edition
"for me... below destination was kind of a mark of how much i progressed, it was my first full game and not just a test of a concept, it was the game i wanted to create, so then a while after i stopped working on it, i decided to do the same look at how much i progressed and remake it in reframed version, which took a lot of stuff from the original, now i decided to remake the original game again, and see how much i progressed as a developer again. below destination is something i hold very close to my heart, i had many memories with it, and lost friends and gained friend while making it, it was a saving grace from my failing grades in school, now i want to remake the game with a clear mind and everything sorted out, polishing out the game, making it just how i wanted originally, adding new ideas and erasing bad ones, i believe this will be my success." yeah so i cancelled it, but i thought "heck it" and im gonna keep making this
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blazing perspective [cancelled]
supposed to dmc fangame, got cancelled due to moving to godot
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office of tapes
"collect. the. tapes.
horror game with a hardcore element
gameplay inspired by cry of fear (one of my favorite games), go play it"
cancelled due to moving to godot, never got to actually making a gameplay for this game
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abnormality fighting game
Q + W - dash
Q + A/D side dash
Q + A/D (Emerald) bullet dodge
F - block
(Stain:
F - after 0.3: normal block
F - before 0.3: parry)
H - ultimate
M1 - light attack (up to 3)
some characters have moves binded to other key instead of numbers, so please look for these moves instead of neglecting that, mirager currently has s + m1 as one of the combo extenders
based on my universe
battlegrounds-like not battlegrounds
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a place where i belong
infine amount of infinite tall towers connected with small pathways, with no way to escape
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below destination: REFRAMED
"kept you waiting huh?"
a remake and reimagining of 'Below Destination'
game about going through doors, its optimized for phones
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weird 2d horror game based off of gmod mod
VERY broken multiplayer version: https://app.seirin.sbs/games/83937189158964/weird-2d-game-MULTIPLAYER
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weird 2d game MULTIPLAYER
the original game was NOT intended for multipayer, hence why this game feels so weird, all players need to spawn BEFORE the player with menu starts the game, the killer ai is NOT meant for multiple people so it will act weird, teleporting killers will also be VERY weird in teleporting. my friend made me make it, and i will likely update it different to original game
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unknownmg revamp dev place
note: added crit for greatsword (a buffed kick that goes through block and does not stun player if they try to parry it, only kicks them away with base damage) + now rage stim gamepass from the original game turned into inf heal stim with cooldown
q: dash
f: parry
r: kick + if you kick player that tries to parry you: they will get stunned instead of getting thrown away and your kick cooldown will get nullified
v: crit, mb's crit is just and improved parry with an endlag
next thing im going for: implementing heal stims (not the infinite gamepass one)
original version: https://app.seirin.sbs/games/15323769530/Unknown-melee-game-beta
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some battlegrounds thingy
it has parry mechanic like in deepwoken sooooo
this game currently has default random moveset, once im done with 8 basic and ultimate moves ill give players ability to create custom moveset
C A T
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buckshot shenanigans
this is VERY unfinished
i will add items eventually
requeries 2 players to play
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champ de bataille des univers inconnus
jeu de champs de bataille
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ci-dessous la destination
quelque chose d'inachevé d'un jeu
c'est un remake d'un ancien concept que j'ai fait quelque part 2022/2023
les sons de la porte proviennent principalement d'un cri de peur
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project: FPS
small first person test
map is from toolbox cause i had no time to create a map
currently weapons are not really responsive and i will try to do something about it
also i dont know how to implement recoil
issues im trying to fix:
muzzle particles disconnecting from first person model (particles are from third person model)
audio of shooting only sounding in one ear (again third person)
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extreme
this is supposed to be spinoff of "unknown melee game"
little demo i made in my free time
music by battlejuice
inspired by ultrakill
controls:
dash: shift
block: r
inspect: q
enemies:
husk (basically filth from ultrakill)
soldier
swordsman
katana user (improved swordsman)
(on and also you are basically traped in last room)
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Unknown melee game [beta]
this was not inspired by untitled melee game
all these weapons in the game is made by me (exept models and sounds)
the game currently has: metal bat, decimator, machete, knife, tomahawk (unfinished)
this game is fighting game and currently unfinished, this game death animations was inspired by decaying winter
THIS VERSION OF THE GAME IS DISCONTINUED, i will revamp the game fully and make this actually liable to enjoy (also holy hell do these old anims i made look bad, i reanimated the bat like 5 times)
once the revamp is done ill release it as an update for this game
revamp dev place: https://app.seirin.sbs/games/18539753731/unknownmg-revamp-dev-place
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isle weapon system test
its fan made system
credits to tim he made this system
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jeu d'onde de combat de folie
projet que j'ai commencé il y a un certain temps et oublié, maintenant je suis revenu à ce projet et l'ai terminé, après la vague 20 le nettoyage commencera donc oui la vague 20 est littéralement la fin du jeu
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wave test game
arcade-like game where you need to survive infinite amount of time
also i made this because i learning how model cloning in roblox work
update log: added bandage that heals 20 health points, added animations for medical items, added first person arms and character head turning to where camera is facing
to do: original music, original models, more bosses, voice lines for bosses spawn
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frost vision goggles test
for my isle like game, yea it will make fog go away on time wearing these goggles, its client sided so only player will see color correction and fog
also goggles emit light when worn - google translator
dont get me wrong i know english but im bad at it so yea
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your friends are become insane
your friends are become insane and come to terminate them
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carrefour mais avec des bots
lien pour les bots de combat - https://web.roblox.com/library/6210188268/Battle-Bot
et surtout, ENJOY
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broken desires
horror game i did credits to mandela catalog
warning: this game is not finished and by now all models is placeholders
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remake d'horror.exe
j'ai essayé de recréer l'horror.exe mais à la fin je fais ma propre histoire
YaDimbI4 n'a aucune création.